A belated update!
I was lucky enough to work as a designer/builder on the series 'Sarah and Duck', now airing on Cbeebies! I recommend watching for all ages!
http://www.bbc.co.uk/cbeebies/grownups/shows/sarah-and-duck
Thursday, 15 August 2013
Tuesday, 28 February 2012
Nurse Valentine
I worked as a cleanup artist on this character from Skullgirls, an upcoming fighting game in production by Reverge Labs LLC, for Xbox360 arcade and PS3 psn
I also worked on the character Double seen in this video, which also shows additional Valentine moves that I worked on not used in the trailer
I'm still signed on to help with future content so more soon!
I also worked on the character Double seen in this video, which also shows additional Valentine moves that I worked on not used in the trailer
I'm still signed on to help with future content so more soon!
Saturday, 17 September 2011
Tuesday, 9 August 2011
Tuesday, 28 June 2011
Saturday, 27 November 2010
'Sweet House' (White Night 2010)
(Starts at 0:10) I created a short animation for White Night in collaboration with BANG animators group. The project was called 'Dream Machine' with projections played upon the front of Marlborough house - and the concept was that dreams were escaping! There was a lot of brilliant animation by very talented people.
For my animation I decided on the illusion that the house was filling with sweets. Since I only had a few days to work on it, I decided on a simple style. I photographed sweets rotating, and then animated them in Adobe After Effects for a 'stop motion' effect.
It was only when I watched the films projected on the building 'canvas' that I realised how much further I could have pushed ideas for greater effect - maybe in a future project!
For my animation I decided on the illusion that the house was filling with sweets. Since I only had a few days to work on it, I decided on a simple style. I photographed sweets rotating, and then animated them in Adobe After Effects for a 'stop motion' effect.
It was only when I watched the films projected on the building 'canvas' that I realised how much further I could have pushed ideas for greater effect - maybe in a future project!
Sunday, 22 August 2010
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